Call for Papers

Aims and scope

Digital fabrication technologies comprise of a combination of programmable tools, processes, materials and equipment. They allow the creation of physical objects of complexities not achievable by traditional manufacturing processes. Artists and other professionals in the Arts and Culture sector are experimenting with innovative technical solutions which can support their creative processes. They include professionals in art studios/galleries, museums, theatres, film studios and architectural practices. The research of the computer graphics community has the potential to impact on these communities by offering skills, techniques and tools for designing and fabricating complex shapes in traditional and smart materials as well as to serve as a source of inspiration.

In its second edition, the workshop aims to bring together communities working on aspects related to computer graphics and digital fabrication for Arts and Culture. The intended audience involves practitioners and experts from a wide range of areas such as computer graphics, additive manufacturing, computer aided design, materials, human computer interaction as well as end users.


All accepted research contributions will be published by the European Association of Computer Graphics (Eurographics) and will be made available in the Eurographics Digital Library Archive. Proceedings from previous events can be found here.

Topics of interest

Topics include (but are not limited to) the following:

  • Artistic processes and cultural applications of digital fabrication
  • 3D printing and fabrication โ€“ algorithms and applications
  • Digital fabrication for museums and art galleries
  • 3D acquisition โ€“ algorithms and applications
  • Complex art shapes โ€“ processes, algorithms, examples
  • Reproduction of complex materials
  • Fabrication at different scales (e.g., nano or large scale)
  • Fabrication of flexible materials
  • Digital fabrication using innovative materials and technologies
  • User applications in arts and culture

Submission instructions

We seek submissions of different types:

    Research papers

These contributions should report relevant research and should be no longer than 10 pages. The EG guidelines are available here:

    Project reports

These contributions should discuss current projects or experiences from practitioners in the area of arts and culture, addressing in particular creative processes and requirements for new technologies. This should be no longer than 4 pages and could be send as a word processing document (e.g. Word).


These contributions should report related initiatives where digital fabrication is being (or is intended to be used) and where the author will benefit with interaction with the wider community. An abstract no longer than 2 pages is required for review and could be send as a word processing document (e.g. Word).

Submissions will be reviewed by the Programme Chairs and the International Programme Committee. Successful submissions will be presented at the workshop. Accepted posters will be exhibited during the workshop as an A1 poster.

Important dates

  • Submission deadline for papers: May 31st, 2017
  • Deadline for posters: June 15th, 2017
  • Notification of acceptance: June 15th, 2017
  • Camera-ready deadline: June 21st, 2017
  • Workshop: July 5th-6th, 2017